[REVIEW] Capcom’s Resident Evil 2 Remake Gives Longtime Fans A Satisfying Return

In 2015, producer Yoshiaki Hirabayashi announced that a Resident Evil 2 remake was in the works, with little information.

Then on June 11th, 2018, Capcom released an exclusive trailer at E3, revealing the official release date for the game to be January 25th, 2019.

Now, January has come and gone with nothing but love and positive reviews for the remake—understandable, as it was such a highly anticipated game.

The plot of the story is still the same, save for some minor changes. The main antagonist is Leon S. Kennedy, a rookie policeman who while on his way to Raccoon City, heads to a nearby gas station and meets Claire Redfield, who is searching for her brother Chris.

Leon and Claire set out to the Raccoon Police Department. Unfortunately, there are no survivors when they arrive, and Claire’s brother Chris ends up being in Europe. Now, Leon and Claire split up in search of any remaining survivors, whilst coming across different characters that end up being of significance in their story. Leon’s goal is to find the G virus and save humanity before it spreads and causes more damage. Claire’s goal involves helping a defenseless girl named Sherry who is running away from a monster.

On his journey, Leon meets Ada, who claims she works for the FBI. In reality, she’s a mercenary who is planning on selling the G virus. Annette is Sherry’s mother who helped create the G virus with her husband William Birkin. Later on, in order to protect his work, William injects himself with the virus, subsequently turning him into a mutant. Unfortunately, this ends up being his downfall. This illustrates how each character plays a significant role in Leon and Claire’s stories, respectively. Specifically, each NPC leaves and re-enters to engage within the overarching plot of the story.

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Before playing, you must first navigate the game as Leon, and, after beating his story, you are then allowed to play Claire’s. Leon’s story has more detective and crime fighting feels versus Claire’s story, which focuses on family and protection. With the different stories, the majority of everything is the same, save for the weaponry and difference in map areas. In addition, the map items appear on screen, informing you if you left an item behind or if you cleared a room.

Inventory and ammunition are important to the game mechanics, which makes the overall feel that of a true horror game. You must pick and choose what items you truly need to continue your quest: one wrong move and you’ll definitely either regret it or rejoice.

The mechanics of the game are the same, but the only thing that’s different is the Re Engine, which gives a more “Resident Evil 7” feel. It’s definitely scarier and more life-like. The zombies are also a lot more real, and give off more terrors than a pixelated model. When the lickers and the Tyrant are revealed, it is truly horrifying.

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The Tyrant by far, is the most terrifying monster in the entire game, with his own theme song and calm and eerily mellow pacing; it’s stressful and scary to witness him taking his time, tracking you down in a casual manner. The remake definitely pays attention to detail, as the creatures are almost similar to how the monsters look in Biohazard.

 

Capcom remaking this game is great for first time players who want to get introduced to the Resident Evil series—however, the only problem is that some key features aren’t in this particular game: such as the spiders, and the rewarding feeling of completing Claire’s story.

Other than that, the Resident Evil 2 remake has proven to be a great game with an amazing story.

 

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